GRID GAME began as investigation of the movement and intimacy involved in the board game, Twister. During the research stage, I utilized YouTube as an anthropological tool, analyzing videos of Twister games uploaded predominantly by teenagers. I selected an exemplary video of two boys playing Twister at a 16th birthday party in Wisconsin, and analyzed their movements and relationship. I created an instructional diagramming each of the 23 moves in the game. Then created a distanced simulation of the game for random duos to attempt. The poses are used as a controlled variable to analyze the behavior, relationship trajectory, and problem-solving abilities of
the duos. The duos are recorded from multiple angles, and videos are live streamed to an observation area. Using the grid to position themselves, the duo is notified by an omnipresent voice if the pose is correct, or incorrect.